> glossary / stage
Stage
A growth checkpoint in a VibeMon slime's lifecycle. Slimes advance through six stages (0–5) before reaching Perfect.
Every slime progresses through six stages: stage 0 (젤리 조각 / jelly shard), stage 1 (작은 슬라임 / small slime), stage 2 (슬라임 / slime), stage 3 (큰 슬라임 / big slime), stage 4 (거대 슬라임 / giant slime), and stage 5 (완전체 / Perfect).
Each stage has a minimum drop threshold defined in the slime spec. When cumulative drops cross the threshold, the slime advances and the app shows a stage-up modal. Stage transitions are purely visual — they do not unlock features — but they provide the core sense of progression.
After Perfect, the slime awards a completion badge, increments the user's tier counter, and resets to stage 0 to begin regrowth. Lifetime drops and tier persist across the reset.
Related terms
- Drop — The unit of feeding in VibeMon. One drop is awarded per eligible hook event from a supported AI coding agent.
- Perfect — The final growth stage of a VibeMon slime, reached after accumulating the full drop threshold. Perfect triggers a badge reward and a regrowth cycle.
- Tier — A cumulative rank based on how many times a user has reached Perfect. Tiers go from 1 (Hatchling) to 6 (Legend) and persist across slime resets.